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Harvard Case - Yogo Game: Strategy in the United States

"Yogo Game: Strategy in the United States" Harvard business case study is written by Yang Xiaohua, William Wei, Ken C. Chou, Stavros Christoforou, Natasia de Silva, Henry Patterson. It deals with the challenges in the field of International Business. The case study is 10 page(s) long and it was first published on : May 31, 2017

At Fern Fort University, we recommend that Yogo Game pursue a strategic expansion into the United States market, leveraging its existing strengths in innovation and product distribution to capture a significant share of the growing American toy market. This strategy will involve a combination of global marketing, strategic alliances, and foreign direct investment (FDI), while carefully navigating the complexities of cross-cultural management and international trade policies.

2. Background

Yogo Game, a Japanese toy company, is experiencing significant success in its home market with its innovative, educational, and engaging toys. Recognizing the potential of the vast and lucrative US market, Yogo Game is considering a strategic expansion. However, the company faces several challenges, including:

  • Competition: The US toy market is highly competitive, with established players like Mattel and Hasbro dominating the landscape.
  • Cultural Differences: Adapting products and marketing strategies to the American market requires understanding cultural nuances and consumer preferences.
  • International Trade Policies: Navigating US import regulations and tariffs can be complex and costly.
  • Financial Risk: Entering a new market involves significant financial investment, and Yogo Game needs to carefully assess the potential return on investment.

The main protagonists of the case study are the company's leadership, who are tasked with making critical decisions regarding the company's future direction and the best approach to expand into the US market.

3. Analysis of the Case Study

To analyze Yogo Game's potential entry into the US market, we can utilize the Porter Five Forces framework:

  • Threat of New Entrants: Relatively high due to the low barriers to entry in the toy industry.
  • Bargaining Power of Buyers: Moderate, as consumers have a wide range of choices.
  • Bargaining Power of Suppliers: Low, as the toy industry has a diverse supply chain.
  • Threat of Substitute Products: High, as children have many alternative forms of entertainment.
  • Competitive Rivalry: Intense, with established players fiercely competing for market share.

This analysis suggests that Yogo Game needs a strong competitive strategy to differentiate itself and gain a foothold in the US market.

Furthermore, a SWOT analysis can be conducted to identify Yogo Game's internal strengths and weaknesses and external opportunities and threats:

Strengths:

  • Innovative product design: Yogo Game's toys are known for their educational value and engaging gameplay.
  • Strong brand reputation: Yogo Game enjoys a positive brand image in Japan.
  • Efficient manufacturing processes: The company has established manufacturing capabilities.
  • Experienced management team: Yogo Game has a proven track record of success.

Weaknesses:

  • Limited brand awareness in the US: Yogo Game is relatively unknown in the American market.
  • Lack of established distribution channels: The company lacks a US-based distribution network.
  • Potential cultural barriers: Adapting products and marketing to US consumer preferences may be challenging.

Opportunities:

  • Growing US toy market: The US toy market is experiencing steady growth.
  • Increasing demand for educational toys: Parents are increasingly seeking toys that stimulate learning and development.
  • Potential for strategic alliances: Collaborating with US toy retailers or distributors can accelerate market entry.

Threats:

  • Intense competition from established players: Yogo Game will face stiff competition from industry giants.
  • Economic fluctuations: Economic downturns can impact consumer spending on toys.
  • Changing consumer preferences: The toy industry is constantly evolving, and Yogo Game needs to adapt to changing trends.

4. Recommendations

To successfully enter the US market, Yogo Game should implement the following recommendations:

  1. Develop a targeted marketing strategy: Yogo Game should conduct thorough foreign market analysis to understand US consumer preferences and identify target demographics. This information should be used to develop a global branding strategy that resonates with American consumers.
  2. Build strategic alliances: Partnering with US toy retailers or distributors can provide access to established distribution channels and accelerate market penetration. This can be achieved through global strategic alliances with companies like Target, Walmart, or Toys 'R' Us.
  3. Leverage digital marketing: Yogo Game should utilize digital marketing channels like social media, influencer marketing, and online advertising to reach target audiences and build brand awareness.
  4. Consider a phased approach: Instead of launching all products at once, Yogo Game should initially focus on a few key products that align with US market preferences. This allows for risk management and provides valuable feedback for future product launches.
  5. Invest in local manufacturing: To reduce costs and improve responsiveness to market demands, Yogo Game should consider establishing a manufacturing facility in the US. This could involve foreign direct investment (FDI) and would allow for greater control over the supply chain management process.
  6. Develop a strong corporate social responsibility (CSR) strategy: Yogo Game should demonstrate its commitment to ethical business practices and environmental sustainability. This can be achieved by implementing sustainability in global business initiatives and engaging in international business ethics.

5. Basis of Recommendations

These recommendations are based on the following considerations:

  1. Core competencies and consistency with mission: Yogo Game's core competency lies in its innovative product design and its commitment to creating educational and engaging toys. This aligns with the company's mission to promote children's development through play.
  2. External customers and internal clients: The recommendations address the needs of both external customers (US consumers) and internal clients (Yogo Game's employees and stakeholders).
  3. Competitors: The recommendations aim to differentiate Yogo Game from its competitors by focusing on its unique strengths and leveraging its innovative products.
  4. Attractiveness: The recommendations are expected to generate a positive return on investment through increased market share, brand awareness, and revenue growth.

6. Conclusion

By implementing these recommendations, Yogo Game can successfully enter the US market, establish a strong presence, and achieve sustainable growth. The company's commitment to innovation, product distribution, and global marketing, coupled with its ability to navigate the complexities of international business, will be crucial to its success.

7. Discussion

Alternative strategies include:

  • Licensing: Yogo Game could license its product designs to US toy companies, but this would limit its control over product quality and marketing.
  • Joint Venture: Yogo Game could form a joint venture with a US company, but this would require sharing profits and control.

Risks associated with the recommended strategy include:

  • Cultural misinterpretations: Misunderstanding US consumer preferences could lead to product failures.
  • Competition: Established players may aggressively defend their market share.
  • Economic downturns: Recessions could negatively impact consumer spending on toys.

Key assumptions:

  • Yogo Game's products will resonate with US consumers.
  • The company can successfully adapt its marketing strategies to the US market.
  • The company can secure strategic alliances with key US retailers.

8. Next Steps

To implement the recommendations, Yogo Game should:

  1. Conduct a detailed market analysis (within 3 months).
  2. Develop a comprehensive marketing plan (within 6 months).
  3. Identify and approach potential strategic partners (within 6 months).
  4. Establish a US subsidiary or distribution center (within 12 months).
  5. Launch initial products in the US market (within 18 months).

By following these steps, Yogo Game can successfully navigate the complexities of international business and achieve its ambitious goal of expanding into the US market.

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Case Description

Yogo Game, Inc., a successful Japanese social media company, had launched a subsidiary in the United States. In spring 2016, the parent company directed the subsidiary to expand its U.S. operations. Yogo Game America projected that it would need to triple its workforce by the end of 2017, which required that the U.S. subsidiary decide whether to hire locals or expatriates, and whether to adopt the company's home culture of Japan or its adopted culture in the United States. These decisions were complicated by the fast-paced, highly competitive gaming industry targeted by the subsidiary. Employment in the high-tech sector had its own subculture within the broader U.S. culture. What policies and practices would help the company adapt to the U.S. culture without sacrificing the Japanese policies and practices that had already made the parent company so successful?

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