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Harvard Case - Hasbro Games: POX (A)

"Hasbro Games: POX (A)" Harvard business case study is written by David B. Godes, Elie Ofek. It deals with the challenges in the field of Marketing. The case study is 19 page(s) long and it was first published on : Dec 20, 2004

At Fern Fort University, we recommend that Hasbro Games proceed with the launch of POX, but with a revised marketing strategy that focuses on leveraging existing brand equity, utilizing digital marketing channels, and targeting specific consumer segments. This strategy should prioritize building a strong online community and fostering engagement through interactive gameplay and social media campaigns.

2. Background

This case study focuses on Hasbro Games, a leading toy and game company, as they consider launching a new collectible card game (CCG) called POX. The game features unique gameplay mechanics, a rich lore, and collectible cards with distinct artistic styles. However, Hasbro faces challenges in a competitive market dominated by established CCGs like Magic: The Gathering and Pok'mon.

The key protagonists are:

  • Mark Blecher: Hasbro's Vice President of Games, tasked with deciding whether to launch POX and how to market it.
  • The POX Development Team: Responsible for creating the game's mechanics, lore, and card designs.
  • The Marketing Team: Responsible for developing the marketing strategy and execution plan for POX.

3. Analysis of the Case Study

To analyze the case, we employ a combination of frameworks:

1. SWOT Analysis:

  • Strengths: Hasbro's strong brand recognition, established distribution channels, and experience in the gaming industry.
  • Weaknesses: Limited resources for marketing compared to competitors, lack of established player base for POX, and potential for cannibalization of existing Hasbro games.
  • Opportunities: Growing popularity of CCGs, potential for digital marketing to reach new audiences, and the opportunity to create a strong online community.
  • Threats: Competition from established CCGs, potential for negative reviews and backlash, and the risk of failing to capture a significant market share.

2. Competitive Analysis:

  • Direct Competitors: Magic: The Gathering, Pok'mon, Hearthstone, and other popular CCGs.
  • Indirect Competitors: Other collectible games, board games, and digital games.
  • Competitive Advantages: POX's unique gameplay mechanics, art style, and potential for a strong online community.
  • Competitive Disadvantages: Lack of brand recognition, limited marketing budget, and potential for cannibalization of existing Hasbro games.

3. Consumer Behavior Analysis:

  • Target Market: Casual gamers, hobbyists, and collectors interested in CCGs.
  • Consumer Needs: Engaging gameplay, social interaction, collectible value, and a sense of community.
  • Consumer Preferences: Accessibility, affordability, and a strong online presence.

4. Marketing Mix (4Ps):

  • Product: POX, a collectible card game with unique gameplay mechanics, a rich lore, and collectible cards.
  • Price: Competitive pricing strategy to attract new players and avoid alienating existing players of other CCGs.
  • Place: Distribution through online retailers, brick-and-mortar stores, and potentially through Hasbro's own website.
  • Promotion: Focus on digital marketing, social media campaigns, influencer marketing, and community building.

4. Recommendations

Hasbro should launch POX with a focused marketing strategy that leverages its strengths and addresses its weaknesses. The following recommendations are key:

1. Leverage Brand Equity:

  • Utilize Hasbro's existing brand recognition to attract initial interest and build trust.
  • Partner with popular Hasbro franchises like Transformers, My Little Pony, or Nerf to create cross-promotional opportunities.
  • Leverage existing distribution channels and relationships with retailers.

2. Focus on Digital Marketing:

  • Develop a strong online presence with a dedicated website, social media accounts, and online forums.
  • Utilize search engine optimization (SEO) and search engine marketing (SEM) to drive traffic to the POX website and social media channels.
  • Implement influencer marketing campaigns to reach target audiences and generate buzz.

3. Target Specific Consumer Segments:

  • Segment the market based on demographics, interests, and gaming experience.
  • Develop targeted marketing campaigns for each segment, tailoring messaging and content to their specific needs and preferences.
  • Utilize data analytics to track campaign performance and make adjustments as needed.

4. Build a Strong Online Community:

  • Create an online platform for players to connect, share strategies, and participate in tournaments.
  • Foster a sense of community through regular events, contests, and exclusive content.
  • Encourage user-generated content and feedback to build engagement and loyalty.

5. Develop a Competitive Pricing Strategy:

  • Offer a free-to-play model with optional in-game purchases to attract a wider audience.
  • Consider tiered pricing for different levels of gameplay and access to exclusive content.
  • Monitor competitor pricing and adjust accordingly to remain competitive.

5. Basis of Recommendations

These recommendations are based on the following considerations:

  • Core Competencies and Consistency with Mission: Launching a new CCG aligns with Hasbro's core competencies in game development and marketing. It also fits within the company's mission to provide engaging entertainment experiences for children and adults.
  • External Customers and Internal Clients: The recommendations prioritize meeting the needs of both external customers (gamers) and internal clients (the POX development team and the marketing team).
  • Competitors: The recommendations address the competitive landscape by leveraging Hasbro's brand equity, focusing on digital marketing, and developing a strong online community.
  • Attractiveness: The recommendations are expected to be attractive based on their potential to generate revenue and build brand loyalty.

6. Conclusion

By focusing on leveraging its brand equity, utilizing digital marketing channels, targeting specific consumer segments, and building a strong online community, Hasbro Games can successfully launch POX and establish it as a major player in the competitive CCG market.

7. Discussion

Alternative options include:

  • Delaying the launch: This would allow for further development and testing of the game, but it would also risk losing market share to competitors.
  • Launching with a limited release: This would allow for testing and feedback from a smaller group of players, but it would also limit initial exposure and potential for growth.

Key risks and assumptions:

  • The success of the marketing strategy is dependent on the effectiveness of digital marketing campaigns and the ability to build a strong online community.
  • The game's gameplay mechanics and art style must be appealing to target audiences.
  • The pricing strategy must be competitive and sustainable.

8. Next Steps

  • Develop a detailed marketing plan outlining specific strategies, tactics, and timelines.
  • Allocate resources for digital marketing, social media campaigns, and community building.
  • Conduct market research to gather feedback on the game and refine the marketing strategy.
  • Launch a beta version of the game to gather feedback from a limited group of players.
  • Monitor the performance of the marketing campaign and make adjustments as needed.

By taking these steps, Hasbro Games can increase the likelihood of success for POX and establish it as a major player in the competitive CCG market.

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Case Description

Hasbro's newest toy is so unique it requires a unique launch strategy. Comparing traditional media (TV, print) with a non-traditional viral campaign, Matt Collins must weigh the risks and benefits of doing things the way they've always been done or blazing a new path in the marketing of toys.

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