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Harvard Case - Social Games

"Social Games" Harvard business case study is written by Victoria Chang. It deals with the challenges in the field of Information Technology. The case study is 29 page(s) long and it was first published on : Sep 15, 2010

At Fern Fort University, we recommend Zynga pursue a strategy of focused growth within the social gaming space, leveraging its existing strengths in casual gaming, mobile platforms, and data analytics. This strategy will involve a combination of organic growth through innovative game development and strategic acquisitions to expand into new genres and markets. Zynga should prioritize building a strong and engaged community around its games, fostering a sense of belonging and shared experience among players. This will be achieved through community-driven features, social integration, and engaging events.

2. Background

The case study focuses on Zynga, a leading social gaming company facing a critical juncture in its growth. After initial success with games like FarmVille and Mafia Wars, Zynga experienced declining user engagement and revenue. The company is seeking to revitalize its growth and regain its market leadership.

The main protagonists are Mark Pincus, the founder and CEO, and the executive team tasked with charting a new course for the company. They are grappling with the challenges of a rapidly evolving market, increasing competition, and the need to adapt to changing user preferences.

3. Analysis of the Case Study

To analyze Zynga's situation, we can utilize the Porter's Five Forces framework:

  • Threat of New Entrants: High, due to the low barriers to entry in the mobile gaming market.
  • Bargaining Power of Buyers: High, as players have numerous alternatives and can easily switch between games.
  • Threat of Substitute Products: High, as the gaming landscape is vast and diverse, offering various alternatives to social games.
  • Bargaining Power of Suppliers: Low, as Zynga relies on readily available technology and talent.
  • Competitive Rivalry: Intense, characterized by frequent new entrants, aggressive marketing, and rapidly evolving game mechanics.

Furthermore, we can analyze Zynga's internal environment using the SWOT analysis:

Strengths:

  • Strong brand recognition and established user base.
  • Expertise in casual gaming and mobile platforms.
  • Robust data analytics capabilities.
  • Strong financial resources.

Weaknesses:

  • Dependence on a few popular games.
  • Declining user engagement and revenue.
  • Limited innovation in core game mechanics.
  • Lack of a clear strategic direction.

Opportunities:

  • Growing mobile gaming market.
  • Emerging technologies like AR/VR and blockchain.
  • Expanding into new genres and markets.
  • Monetization opportunities through in-game purchases and advertising.

Threats:

  • Increasing competition from established and new players.
  • Shifting user preferences towards more complex and immersive games.
  • Potential regulatory changes impacting the gaming industry.

4. Recommendations

  1. Focus on Innovation and Diversification: Zynga should invest in developing innovative games that appeal to a wider audience. This includes exploring new genres, incorporating emerging technologies, and creating more immersive and engaging gameplay experiences.
  2. Strategic Acquisitions: Zynga should pursue strategic acquisitions of promising studios or games that complement its existing portfolio. This will allow the company to expand into new markets, acquire new talent, and diversify its revenue streams.
  3. Community Building and Engagement: Zynga should prioritize building strong and engaged communities around its games. This can be achieved through:
    • Community-driven features: Implementing features that allow players to interact, collaborate, and contribute to the game's development.
    • Social integration: Leveraging social media platforms and integrating social features into games to foster player interaction.
    • Engaging events: Hosting in-game events, tournaments, and competitions to create excitement and reward players.
  4. Data-Driven Decision Making: Zynga should leverage its data analytics capabilities to understand player behavior, optimize game design, and personalize player experiences. This will allow the company to identify trends, predict player preferences, and make data-driven decisions for game development and marketing.
  5. Strategic Partnerships: Zynga should explore strategic partnerships with other companies in the gaming industry, technology sector, and entertainment industry. This will allow the company to access new technologies, reach new audiences, and develop innovative game experiences.

5. Basis of Recommendations

These recommendations are based on the following considerations:

  1. Core competencies and consistency with mission: Zynga's core competencies lie in casual gaming, mobile platforms, and data analytics. These recommendations align with these strengths and allow the company to leverage its existing expertise.
  2. External customers and internal clients: These recommendations focus on attracting and retaining players by providing engaging and innovative games, building strong communities, and offering personalized experiences.
  3. Competitors: Zynga needs to differentiate itself from competitors by focusing on innovation, community building, and data-driven decision making.
  4. Attractiveness ' quantitative measures if applicable: While specific financial projections are beyond the scope of this analysis, these recommendations are expected to drive revenue growth and increase user engagement, ultimately leading to improved financial performance.

Assumptions:

  • The mobile gaming market will continue to grow.
  • User preferences will evolve towards more immersive and engaging games.
  • Zynga can effectively leverage data analytics for game development and marketing.
  • Zynga can successfully execute its strategic acquisitions and partnerships.

6. Conclusion

Zynga has a strong foundation for continued success in the social gaming space. By focusing on innovation, community building, and data-driven decision making, the company can revitalize its growth, regain market leadership, and thrive in the evolving gaming landscape.

7. Discussion

Alternatives not selected:

  • Aggressive cost-cutting: While cost optimization is important, focusing solely on cost reduction could hinder innovation and stifle growth.
  • Complete shift to a new genre: While exploring new genres is important, abandoning the core casual gaming market could alienate existing players and weaken the brand.

Risks:

  • Failure to innovate: If Zynga fails to develop innovative games, it could lose its competitive edge and fall behind.
  • Acquisition integration challenges: Integrating acquired studios and games can be complex and time-consuming.
  • Changing user preferences: If user preferences shift away from social games, Zynga could face significant challenges.

Key assumptions:

  • The mobile gaming market will continue to grow.
  • User preferences will evolve towards more immersive and engaging games.
  • Zynga can effectively leverage data analytics for game development and marketing.
  • Zynga can successfully execute its strategic acquisitions and partnerships.

8. Next Steps

  1. Develop a detailed strategic plan: Define specific goals, timelines, and resource allocation for implementing the recommended strategy.
  2. Identify and prioritize acquisition targets: Conduct due diligence on potential acquisition targets and assess their strategic fit.
  3. Invest in innovation and game development: Allocate resources for developing innovative games and exploring new technologies.
  4. Build a strong community management team: Recruit and develop talent with expertise in community building and engagement.
  5. Monitor and evaluate progress: Regularly track key performance indicators (KPIs) to assess the effectiveness of the strategy and make necessary adjustments.

By taking these steps, Zynga can position itself for continued success in the dynamic and competitive social gaming market.

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Case Description

This case study profiles the high-growth social games industry where users played games like Farmville and Mafia Wars on social networks like Facebook and MySpace, with the goal of socializing with friends and/or meeting new people. By 2009, the social games industry was expected to grow to 250 million people playing, up from just 50 million one year ago. By the end of 2009, social gaming had gone from being considered the "wild west" of gaming in the U.S. to one that was a bright spot in the gaming industry (where video game and console sales were declining at a rate of 20 percent a year), taken seriously by all of the industry players, including traditional publishers like Electronic Arts. By the end of 2009, the world of social gaming was an exciting industry, and one with an open-ended future. As the industry continued to grow and develop, U.S. social games players had all eyes on Asia where companies had innovated in terms of monetization models, new platforms like mobile and game content.

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