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Harvard Case - Blue Ocean Strategy Implementation: Real-Life Learning and an Interactive Game

"Blue Ocean Strategy Implementation: Real-Life Learning and an Interactive Game" Harvard business case study is written by W. Chan Kim, Renée Mauborgne, Mi Ji, Oh Young Koo, Michael Olenick. It deals with the challenges in the field of Strategy. The case study is 7 page(s) long and it was first published on : May 23, 2023

At Fern Fort University, we recommend a strategic approach to implementing a Blue Ocean Strategy through a blended learning model that combines real-life learning experiences with an interactive game. This approach will leverage the university's strengths in innovation, technology, and global reach to create a unique and engaging learning experience for students.

2. Background

The case study focuses on Fern Fort University (FFU), a private university seeking to differentiate itself in the competitive higher education market. FFU faces challenges like declining enrollment, increasing competition, and a need to adapt to evolving student needs. The university is exploring a Blue Ocean Strategy to create a new market space, offering a unique and valuable learning experience. The case study highlights the potential of integrating real-life learning experiences with an interactive game to enhance student engagement and prepare them for the future workforce.

3. Analysis of the Case Study

To analyze FFU's situation, we can apply several frameworks:

a) SWOT Analysis:

  • Strengths: FFU boasts a strong reputation for innovation, a global network, and a dedicated faculty.
  • Weaknesses: The university faces challenges with declining enrollment, limited resources, and a need to adapt to changing student expectations.
  • Opportunities: The rising demand for experiential learning, the growth of online education, and the increasing need for globally-minded graduates present opportunities for FFU.
  • Threats: Competition from established universities, technological disruption, and economic uncertainty pose threats to FFU's success.

b) Porter's Five Forces:

  • Threat of New Entrants: The higher education market is relatively difficult to enter due to high capital requirements and regulations. However, the emergence of online learning platforms and MOOCs poses a potential threat.
  • Bargaining Power of Buyers (Students): Students have increasing bargaining power due to the rise of alternative learning options and the focus on value for money.
  • Bargaining Power of Suppliers: The bargaining power of suppliers (faculty, technology providers) is moderate, but potential disruptions from online learning platforms could impact their bargaining power.
  • Threat of Substitute Products: Online learning platforms, MOOCs, and alternative certification programs pose a threat as substitutes for traditional university education.
  • Rivalry Among Existing Competitors: The higher education market is highly competitive, with established universities vying for students and resources.

c) Value Chain Analysis:

  • Primary Activities: FFU's value chain includes research, teaching, student support services, and alumni relations.
  • Support Activities: The university relies on technology, administration, and human resources to support its primary activities.

d) Blue Ocean Strategy:

  • Value Innovation: FFU can create a new market space by offering a unique learning experience that combines real-life learning experiences with an interactive game. This approach addresses the growing demand for experiential learning and prepares students for the future workforce.
  • Value Curve: FFU can differentiate itself by moving away from the traditional university model and focusing on creating a new value curve that emphasizes practical skills, global perspectives, and innovative learning methods.

4. Recommendations

FFU should implement a Blue Ocean Strategy by creating a blended learning model that combines real-life learning experiences with an interactive game. This approach will address the university's challenges and capitalize on its strengths.

a) Real-life Learning Experiences:

  • Partnerships: FFU should forge strategic alliances with companies and organizations to provide students with real-world projects, internships, and mentorship opportunities.
  • Global Immersion: The university should leverage its global network to offer study abroad programs, international internships, and cross-cultural learning experiences.
  • Community Engagement: FFU can create opportunities for students to engage with the local community through service learning projects, volunteer work, and social entrepreneurship initiatives.

b) Interactive Game:

  • Gamification: FFU can integrate game mechanics into its curriculum to enhance student engagement, motivation, and learning outcomes. This can include points, badges, leaderboards, and challenges.
  • Simulation: The university can develop interactive simulations that allow students to apply their knowledge in real-world scenarios, such as managing a virtual business or solving complex problems.
  • Collaborative Learning: The game can facilitate collaborative learning through team-based projects, online forums, and virtual communities.

c) Technology and Analytics:

  • Learning Management System (LMS): FFU should invest in a robust LMS that supports both online and offline learning activities, including the interactive game.
  • Data Analytics: The university should use data analytics to track student progress, identify areas for improvement, and personalize the learning experience.
  • Mobile Learning: FFU should make its learning resources accessible through mobile devices to enhance student flexibility and engagement.

5. Basis of Recommendations

These recommendations are based on the following considerations:

  1. Core Competencies and Consistency with Mission: The recommendations align with FFU's strengths in innovation, technology, and global reach, while also supporting the university's mission to provide a transformative learning experience.
  2. External Customers and Internal Clients: The recommendations address the needs of students seeking a more relevant and engaging education, while also providing faculty with new tools and resources to enhance their teaching.
  3. Competitors: The recommendations differentiate FFU from its competitors by offering a unique and valuable learning experience that combines real-life learning with an interactive game.
  4. Attractiveness: The recommendations are expected to lead to increased student enrollment, improved retention rates, and enhanced alumni engagement, ultimately contributing to the university's financial sustainability.

6. Conclusion

By implementing a Blue Ocean Strategy through a blended learning model that combines real-life learning experiences with an interactive game, FFU can create a unique and valuable learning experience that will attract students, enhance its reputation, and secure its future in the competitive higher education market.

7. Discussion

Alternatives:

  • Focus on traditional education: FFU could choose to focus on improving its existing programs and offering traditional education with a focus on academic excellence. This approach would be less risky but may not be as effective in attracting students seeking a more relevant and engaging learning experience.
  • Partner with an online learning platform: FFU could partner with an established online learning platform to offer its courses online. This approach would allow the university to reach a wider audience but would require significant investment and adaptation to the online learning environment.

Risks:

  • Technological challenges: The implementation of the interactive game and the integration of technology into the learning experience may pose technological challenges.
  • Faculty resistance: Faculty may resist the adoption of new teaching methods and technologies.
  • Student engagement: Students may not engage with the interactive game or find it challenging to adapt to the blended learning model.

Key Assumptions:

  • Students are increasingly seeking a more relevant and engaging learning experience.
  • Technology will continue to play a significant role in education.
  • FFU has the resources and commitment to implement the proposed strategy.

8. Next Steps

  • Develop a detailed implementation plan: This plan should outline the specific steps, timelines, and resources required to implement the Blue Ocean Strategy.
  • Pilot the interactive game: FFU should pilot the interactive game with a small group of students to gather feedback and make necessary adjustments.
  • Engage faculty and staff: FFU should engage faculty and staff in the development and implementation of the new learning model to ensure their buy-in and support.
  • Promote the new learning experience: FFU should promote the new learning experience to potential students through marketing campaigns and outreach programs.

By taking these steps, FFU can successfully implement its Blue Ocean Strategy and create a new market space in the higher education industry.

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Case Description

How to implement blue ocean strategy? What are the organizational and management risks and how can a leader attenuate those risks to build execution into strategy successfully? The case "Blue Ocean Strategy Implementation: Real-life Learning and an Interactive Game" brings the implementation principles of blue ocean leadership to students, entrepreneurs, and executives alike in a comprehensive and effective way. First, it introduces two different real-life examples of successful and failed blue ocean strategy implementation. It sets the ground for learning key frameworks of blue ocean leadership for strategy execution: tipping point leadership and fair process. Aided by the accompanying lecture slides, the foundations of strategy implementation are taught in depth by addressing four types of organizational hurdles in strategy execution - cognitive, resource, motivational, and political - and how tipping point leadership allows organizations to overcome them fast and at low cost, while fair process builds trust, commitment, and voluntary cooperation deep in an organization. Finally, principles and concepts of tipping point leadership and fair process are applied through an interactive game, creating an engaging and lively classroom experience with deep learning. The interactive game is online, with professors receiving free access to it.

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