Scientific Games VRIO / VRIN Analysis | Assignment Help

What is VRIO / VRIN Analysis ?

VRIO stands for – Value of the resource, Rareness of the resource, Imitation Risk, and Organizational Competence.

VRIO is a resource focused strategic analysis tool. To build a sustainable competitive advantage the resources that –casename— needs to be valuable, rare, and difficult to imitate. Secondly the –casename— needs to possess capabilities, organizational structure, and culture to optimize the available resources usage. VRIO analysis can help organizations such as Scientific Games to do better resource allocation and build a defensible value and supply chain.

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VRIO / VRIN Analysis

What is a Valuable Resource for Scientific Games? Defining Valuable in VRIO


A resource or capability is considered valuable for Scientific Games , if it allows the Scientific Games to exploit opportunities or negate threats emerging out of both the micro business environment and the macro environment. If a resource does not allow Scientific Games to minimize threats or exploit opportunities, than it doesn't contribute signficantly to building a sustainable competitive advantage for Scientific Games.

What are Rare Resources for Scientific Games? Defining Rare in VRIO


In an industry that Scientific Games operates in, valuable resources are held by number of competitors. So valuable resources themselves don’t provide a sustainable competitive advantage. Scientific Games require rare resources to compete in the industry. If Scientific Games don’t have rare resources that are required to succeed in the industry then Scientific Games won’t be able to compete successfully in the marketplace. Secondly holding rare resources can provide Scientific Games competitive advantage against players that don’t have those rare resources. HBR Case Study Solution

What is a Inimitable (Difficult to Immitate) Resource for Scientific Games? Defining Inimitable in VRIO


A valuable and rare resource can provide a competitive advantage to Scientific Games for certain period of time as all the competitors are going to try to imitate or replicate that resource. A sustained competitive advantage emerges, if the resource is difficult to imitate by the competitors. Scientific Games can create inmitability by innovating on the product side, reducing pain points on service delivery, and having an effective post sales servicing strategy. Check out the SWOT analysis of Scientific Games

What is a Organization for Scientific Games? Defining Organization in VRIO


Even if the Scientific Games has all the valuable resources that are both rare and difficult to imitate, it won’t automatically result into a sustainable competitive advantage. The key to build the sustainable competitive advantage is to have organizational capabilities, expertise, and structure to exploit the resources. If Scientific Games is not organized based on its strengths then it won’t able to exploit all the resources that it possesses.

Resources Value Rare Imitation Organization Competitive Advantage
Vision of the Leadership for Next Set of Challenges Yes No Can't be imitated by competitors of Scientific Games Not based on information provided in the case Can Lead to Strong Competitive Advantage
Track Record of Project Execution Yes, especially in an industry where there are frequent cost overun Yes, especially in the segment that Scientific Games operates in No, none of the competitors so far has able to imitate this expertise Yes, Scientific Games is successful at it Providing Strong Competitive Advantage
Position among Retailers and Wholesalers – Scientific Games retail strategy Yes, Scientific Games has strong relationship with retailers and wholesalers Yes, Scientific Games has dedicated channel partners Difficult to imitate though not impossible Yes, over the years company has used it successfully Sustainable Competitive Advantage
Brand Positioning of Scientific Games in Comparison to the Competitors Yes No Can be imitated by competitors but it will require big marketing budget Yes, the firm has positioned its brands based on consumer behavior Temporary Competitive Advantage
Opportunities for Brand Extensions for Scientific Games products Yes, new niches are emerging in the market No, as most of the competitors are also targeting those niches Yes can be imitated by the competitors Brand extensions will require higher marketing budget Temporary Competitive Advantage
Access to Critical Raw Material for Successful Execution Yes Yes, as other competitors have to come to terms with Scientific Games dominant market position Can be imitated by competitors Yes Providing Sustainable Competitive Advantage
Brand awareness of Scientific Games products and services Yes, the brand awareness of Scientific Games products are high Yes, Scientific Games has one of the leading brand in the industry No Scientific Games has utilized its leading brand position in various segments Sustainable Competitive Advantage
Talent to Manage Regulatory and Legal Obligations Yes No Can be imitated by competitors Yes Not critical factor
Successful Implementation of Digital Strategy at Scientific Games Yes, without a comprehensive digital strategy it is extremely difficult to compete No, as most of the firms are investing into digitalizing operations Can be imitated by competitors One of the leading player in the industry Digital strategy has become critical in the industry but it can't provide sustainable competitive advantage to
Alignment of Activities with Scientific Games Corporate Strategy Yes No Each of the firm has its own strategy Yes, company has organizational skills to extract the maximum out of it. Still lots of potential to build on it
Opportunities in the Adjacent Industries that Scientific Games can exploit & New Resources Required to Enter those Industries Can be valuable as they will create new revenue streams No Can be imitated by competitors All the capabilities of the organization are not fully utilized yet Has potential
Ability to Attract Talent in Various Local & Global Markets Yes, Scientific Games strategy is built on successful innovation and localization of products Yes, as talent is critical to firm's growth Difficult to imitate for the current competitors of Scientific Games To a large extent yes Providing Strong Competitive Advantage
Financial Resources of Scientific Games Yes No Financial instruments and market liquidity are available to all the nearest competitors Scientific Games has reasonably sound financial position Scientific Games has relatively sustainable Competitive Advantage
Customer Community of Scientific Games Yes, as customers are co-creating products Yes, the Scientific Games has able to build a special relationship with its customers It is very difficult for Scientific Games competitors to imitate the culture and community dedication Going by the data, there is still a lot of upside in building on Scientific Games customers community ecosystem Providing Strong Competitive Advantage


Scientific Games SWOT Analysis, SWOT Matrix, Weighted SWOT Case Study Solution & Analysis





Books and References


Ahir Gopaldas and Anton Siebert (2022 July August) "What You’re Getting Wrong About Customer Journeys", Harvard Business Review , 92
Linda A. Hill, Emily Tedards, and Taran Swan (2021) "Drive Innovation with Better Decision-Making", Harvard Business Review 86
Dyer, J. H., & Hatch, N. (2004). Using Supplier Networks to Learn Faster. Sloan Management Review, 45(3), 57–63
Barney, J. B. (1991). Firm resources and sustained competitive advantage. Journal of Management, 17, 99–120
Dyer, J. H., Kale, P., & Singh, H. (2004, July–August). When to ally and when to acquire. Harvard Business Review, 109–115

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